EdGames Expo 2021 - ECD/OSEP Showcase

The 8th Annual ED Games Expo (All-Virtual) Visit disclaimer page
June 1 to 5, 2021

Welcome to the 8th Annual ED Games Expo, an all-virtual event from June 1 to 5, 2021. The Expo showcases game-changing innovations in education technology (EdTech) that were developed through programs at ED and across government. During the Expo and month of June, educators and students can demo more than 150 education learning games or technologies at no cost. This year the Expo also will present 35 online events across the week featuring an array of government-led EdTech initiatives and projects. Each event is designed for specific audiences that use or are interested in EdTech, including educators, students, parents and caregivers, developers, researchers, and stakeholders across the ecosystem.

To learn more about the full event please visit here: EDGames Expo 2021 Visit disclaimer page  

 

Game Changing: Technology, Tools, and Supports that Grow with Children and Families Visit disclaimer page

Wednesday, June 2, 2021

1:00pm - 4:15 pm ET

Registration: https://acf-hhs-gov.zoomgov.com/webinar/register/WN_14kHUbnlTMawCfQJ6abZEA Visit disclaimer page

*ASL and captioning will be provided.

Purpose: The Early Childhood and Special Education joint showcase; Game Changing: Technology Tools and Supports that Grow with Children and Families, will highlight technology tools designed to address the needs of families and students from early childhood through adolescence, with considerations for students with disabilities. This showcase will look at technology barriers and silver linings for some of the hardest groups to provide remote services. Presenters will include federal leadership, technology developers, educators, researchers, families and students. Each presenter has lived experiences and unique viewpoints on meeting individualized needs, health issues, developmental appropriateness, level of disability, and the need for peer interaction in inclusive environments through the use and support of technology. Check out our presenters and their bios here.

Showcase Agenda

Early Childhood Development Session

  • Presenters include:
    • Vroom Visit disclaimer pageParent and provider engagement tools - Vroom is a global program of the Bezos Family Foundation. We believe all parents have the potential to create a bright future for their children. Our free, science-based tips and tools help parents and caregivers give children a great start in life today—and an even better future. Developers will share information on the tool and how they partnered with CDC have stayed connected with families and educators through the pandemic.  
    • CDC's Milestone Tracker —  Track your child’s milestones from age 2 months to 5 years with CDC’s easy-to-use illustrated checklists; get tips from CDC for encouraging your child’s development; and find out what to do if you are ever concerned about how your child is developing. 
    • Háblame BebéApp and Prize Challenge winner - Háblame Bebé competed in the HRSA’s Bridging the Word Gap Challenge and beat 100 other entries in the three-round competition. The grant money to create Háblame Bebé, a language-learning app that aims to close the ’word gap’ and help mothers in low-income Hispanic families in the US to talk with their babies in their native Spanish.

Leadership Remarks

  • Katie Hamm: Deputy Assistant Secretary, Office Early Childhood Development, ACF, HHS
  • Miriam Calderon: Deputy Assistant Secretary for Early Learning, OESE
  • David Cantrell: Delegated the authority to perform the functions and duties of the Assistant Secretary for OSERS/OSEP
  • Larry Wexler: Research to Practice Division, Division Director, OSEP

Roundtable discussion

  • Facilitated by Karen Erickson, Ph. D., Director of the Center for Literacy and Disability Studies

Special Education Session

  • Two inspiring documentary-style videos showcase the "game-changing" power of accessible technology. Told through the voices of parents, students, educators, and developers, each story captures the experiences of young people with disabilities for whom accessible design eliminates barriers to their goals.
    • Video #1: The first video will address the "game changing" power of technology through the eyes of students. In this video students will weigh in on the technology they use in their daily lives and the ways universally designed technology makes them feel empowered and engaged.

    • Panel discussion with video #1 participants

    • Video #2: The second video will look at the future game changing power of accessible technology. In the second video we will hear from designers, researchers, and users as they ask questions about what accessibility really means and what recommendations they have for designers moving forward. 

    • Panel discussion with video #2 participants

    • Live Q&A